office 401 729 0844
fax 401 729 6065


New England Open Tricks Battle

Click here for details 

Advance (pro) Team Battles (teams can be mixed age and sex)

Beginner and Advance One on One Battles

Pre registration price is $25 for tricks competition
$30 at the door.

Battle Categories

Beginner Battles

The beginner category is designed for martial arts students and trickers with entry level experience to jump kicks, tricks, and gymnastics. Competitors in this division should put emphasis on kicks and acrobatic maneuvers, not hand techniques. They should not execute forms.

Competitors are judged on their execution, rhythm/flow, creativity, style, daringness, and difficulty. Performance and entertainment quality influences the score, but is not primary.

Beginner Rules:
No more than 360 degree rotation jump spin kicks. Jump spin kicks cannot be inverted. At least one hand must be touching the ground at all times for all flips. No back flips or front flips. No aerial cartwheels (i.e. no handed cartwheels). No breaking power moves.

Competitors are allowed to perform the following moves:
All standing kicks, Jump Front kicks, Split Kicks, flying side kick, scissor kick, jump 360 hook or crescent kicks, Tornado Kicks, Hop over hook kicks (or any variation of hop over hook), butterfly kicks, forward and backward rolls, cartwheels (one hand or two handed), round offs, front hand springs, back hand springs, back walk overs, front walk overs, Valdezs, kip ups, splits, sweeps, coffee grinders, scoots or Marcel Rushes, six step (and breaking footwork, but no breaking power moves), and any techniques or maneuvers related to the aforementioned.

Beginner Battle Format
Battlers go against each other in one on one competition, similar to a sparring match. There are two rounds in each battle. Each battler gets one 20 second turn in each round. After both battlers have completed their 20 second turns, a point is awarded by the judges to the battler who performed best in the round. In order to, win the battle, a competitor must receive 2 points. If at the end of two rounds, both battlers have one point, a third round is added to determine the winner.

There are three judges. At the top of each round, each judge individually points to the individual that he or she thinks performed best. A battler must be selected by two out of the three judges in order to win a point.

Intermediate Battles
Intermediate battles are designed for martial arts students and trickers who have a strong understanding of tricking and gymnastics entry level skills. Candidates for the intermediate battles can perform a range of low difficulty, mid difficulty, and difficult moves.

Intermediate Battlers will be judged on execution, rhythm/flow, creativity, style, daringness, difficulty, performance and entertainment quality, and range or diversity in skills (i.e. battlers are awarded for performing a variety of skills vs. repeating the same kind of moves)

Intermediate: no more than 720 degree rotation jump spin kicks. Jump spin kicks can be inverted (e.g. sideswipe or raiz). Back flips, front flips, and aerials are allowed. No full twisting back flips or front flips and no half twisting back flips or front flips. No aerial twists. No cartwheel full twists. Gainer backflips and gainer aerials are allowed, but no corkscrews. No “losers” (step back front flips), ax kick, swing front flips. No hyper landings, no wrap throughs, no backside 1080s and beyond. Breaking power moves are allowed except for headspins, flares, air flares, and more than a single rotation 1990.

Competitors are allowed to perform the following moves:
All of the maneuvers permitted in the beginner category and the following, 540, 720, double leg 540, sideswipe, raiz, aerial, ax kick or step back aerials, front aerials or no handed front walk over, back flip (standing or with round off or cartwheel), front flip (no cartwheel front), side flips (no cartwheel side flip), pop double legs, butterfly twist (no hyper landings, or rotations past the standard landing leg), backside 900 (no backside 1080), gainer back flip or aerial

Intermediate Battle Format
Battlers go against each other in one on one competition, similar to a sparring match. There are two rounds in each battle. Each battler gets one 20 second turn in each round. After both battlers have completed their 20 second turns, a point is awarded by the judges to the battler who performed best in the round. In order to, win the battle, a competitor must receive 2 points. If at the end of two rounds, both battlers have one point, a third round is added to determine the winner.

There are three judges. At the top of each round, each judge individually points to the individual that he or she thinks performed best. A battler must be selected by two out of the three judges in order to win a point.

Advanced
The Advanced trick battle category is designed for martial arts students and trickers who have mastered entry level material. Candidates for the advance level battles are capable of performing difficulty and high difficulty level maneuvers. Advance battlers are capable of performing the permitted moves in the intermediate battles and more.

All Martial arts techniques, tricks, gymnastics, dance and breaking moves are permitted. Anything goes.

Advanced Battle Rules
All tricks regardless of discipline will be categorized into POWER MOVES or COMBOS categories. Power Moves are any single or double trick technique. Three (3) techniques or more performed are Combos. The first competitor of each round will set the tone by performing either a Power Move or Combo. The second competitor must match the category by performing a trick in the same category for his/her turn. This will allow judges to compare moves to moves and combos to combos. There are no limits and tricks from all disciplines are allowed including: martial arts, dance, break-dance, acrobatics, gymnastics, parkour, free running, etc. No props will be allowed.

2 rounds Competitors get one turn per round and are allowed one re-do for any missed trick/combo. Competitors will alternate going first for each round. One point will be awarded to the winner of each round. First competitor to two points wins the battle and moves to the next round.

Divisions

12 and under beginner (Friday)
12 and under intermediate (Friday)
13-17 beginner (Friday)
13-17 intermediate (Friday)

17 and under advanced girls (Saturday after forms and weapons run offs)
17 and under advance boys (Saturday after forms and weapons run offs)
18 and up advance (Saturday after forms and weapons run offs)

18+ intermediate